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 Post subject: An Audiophiles guide to BFBC2...
PostPosted: Tue Feb 02, 2010 7:57 pm 
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Joined: Sun Sep 23, 2007 5:40 pm
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Location: Metropolis - where worlds collide..
Found this little bit of blog explaining the audio systems behind Battlefield Bad Company 2 (which I'm currently playing Beta).

http://blogs.battlefield.ea.com/battlef ... full.aspx##

Quote:
Performance

Naturally, doing all of the audio processing in software puts the CPU under some extra strain. Since Xbox360/PS3 has fixed hardware and both have multiple cores available to do many things in parallel, you could say this is only an issue for the PC SKU where we may end up having less cores than on console. In Bad Company, all audio processing is performed sequentially on a single hardware thread regardless of platform. For PC this means that a CPU with a higher frequency will help more than one with more cores. But of course, there are other areas of the game that execute in parallel, so having more than 2 cores will help the game in general. This is an area we're constantly looking to improve and the results of our efforts will show up in future titles.

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