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PostPosted: Wed May 02, 2012 5:53 pm 
Joined: Mon Apr 30, 2012 4:11 pm
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Location: Sebastopol Ca, USA
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Hey all! thank you Sigoya for the posting permission.

I wanted to drum out a few questions and comparisons about the developers vision of combat in apokalypsos. I read through the combat FAQ which lead me to a few more questions. Specifically how combat will be carried out in an environment where players on foot and in vehicles will be in combat with one another. Your mantra of accuracy, stealth, tactical formations, and deception suggest both will have means of handling the other in a variety of ways, I wonder if any will go beyond simply shoot'n em till they're dead.

For me your combat vision conjures up a sort of mix of the thundering action of mad max, and auto assault meets Eve online where the battle can be one with a fleet armed with the right set of tools. Would tactical, not immediately lethal tools exist? I imagine examples from movies like the smokers of water world, or the Reavers of Serenity where vehicle mounted net cannons for incapacitating ground troops, or... perhaps situations where smaller faster, or very large pushy vehicles utilizing harpoon guns for grappling other vehicles and working together to tow them around or hinder movement. Or troop utilities like spiked strips... mines... and of course the RPG launchers. I could see groups of players seizing control of entire sections of highway and old world assets like factories with such things.

I shutter to think of games like APB where some yahoo on foot with a single rocket launcher is utterly impossible to combat from a vehicle, or even if you're on foot anywhere near a vehicle he can blow up on you. More so if obtaining vehicles worthy of combat would be as difficult as you're suggesting and like Eve... You can lose, or loot them. The one guy with a rocket launcher scenario in my opinion is an undesirable one. :look:
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PostPosted: Sun Jun 10, 2012 10:28 pm 
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Joined: Sun Apr 22, 2012 11:33 pm
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Location: Palm Beach, FL
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Good points all around.

When it comes to mixed combat situations, three factors will be at play:

1. Skill: your learned skills combined with cross-hair accuracy will be a factor in acquiring and hitting targets.

2. Weapons: choosing the right weapon for the right target and the right situations is another serious factor.

3. Terrain: major engagement scenarios will revolve around strategic resources, which will allow for unique geography and structures. These will be designed to allow strategic use of both vehicular and on-foot weaponry and tactics. Example: charging through a narrow alley in a vehicle will be a disadvantage when enemy players can man the walls and towers around it, etc..

Similar opportunities will be available throughout the wastelands to keep combat challenging. That said, certain areas will still have logical bias for either styles. You cannot clear a building with inside a vehicle, you need to get your boots dirty for that and vice versa.


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PostPosted: Mon Jun 11, 2012 2:03 pm 
Joined: Mon Jun 11, 2012 12:14 am
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Just imagine getting some friends together out on the highway badlands, and discuss an ambush plan for larger vehicles such as an apc. Obviously, a few small armed men wouldn't stand a chance, but with a little creative thinking and some logical thinking, it could be a piece of cake.

You could order your men with assault rifles to take position in the surrounding buildings and rubble, and order the remaining men who are armed with explosives and rpgs to hide and then sneak up behind the apc when it approaches. The leader of the group of bandits could stall the apc by standing in front of it and chat with the occupants. While the apc is stopped, the explosives men could plant charges or toss grenades into the vehicle, and launch rpgs at the back of the vehicle. The men positioned above the apc in buildings and such could provide suppressive fire and kill the occupants who are hiding in the holding area if not covered, or the hatch where occupants will come out if the vehicle is immobilized.

Tactics would play a big role in who would be a victor, not just always who has the bigger gun.

Also, using the terrain to your advantage. If you are a melee specialist and are being chased by men with rifles, you could run into old buildings and wait for them to catch up. Then, moving queitly through the rubble, you could sneak up behind them and slash them to pieces. An example where terrain could help you stay alive in combat.
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PostPosted: Tue Jun 12, 2012 4:29 pm 
Joined: Mon Apr 30, 2012 4:11 pm
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Location: Sebastopol Ca, USA
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For sure, and what's more those harpoon cannons, net cannons and any sort of cable tow the line physics could allow you to to defeat or incap an enemy vehicle or player/npc with the games physics. Imagine you get netted by a guy in a buggy who drives away and drags you behind him, he turns quickly and stops slamming you into a wall turning you into a bag of red paste. Would make you damn well wish you had a good knife to cut yourself free.

Other physics could, in theory, be applied, such as the destruction of large heavy objects falling on you or your vehicle. But I'm not sure this game will include that.


Edit: Let's not forget that with appropriate tactics one could even cripple a vehicle, or remove it's occupants from the equation, a working vehicle, or even a slightly damaged one is worth more than it's weight in salvage. Not sure what vehicle ownership rules will be like, not sure if abandoned vehicles will be jackable.
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PostPosted: Tue Jul 24, 2012 10:06 pm 
Joined: Mon Jul 23, 2012 7:29 pm
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Edit: Let's not forget that with appropriate tactics one could even cripple a vehicle, or remove it's occupants from the equation, a working vehicle, or even a slightly damaged one is worth more than it's weight in salvage. Not sure what vehicle ownership rules will be like, not sure if abandoned vehicles will be jackable.[/quote]

I have no idea what spec lines will be available in this game; but perhaps a branch of let's say, an engineering skill could include a lock-picking and/or hotwiring skill...The invserse could be specing in a line that would give you the skill-set to booby-trap your vehicle.
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PostPosted: Wed Jul 25, 2012 1:04 am 
Joined: Mon Apr 30, 2012 4:11 pm
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Location: Sebastopol Ca, USA
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For sure man, oh yeah - you should read the FAQ on the main web page; it's quite informative and if you imagine the implication it's even exciting.
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